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Rage Blaster SSBU Fanart

A recreation of the Rage Blaster weapon pickup from Super Smash Bros Ultimate as prop and style emulation practice. I enjoyed the unique look of this weapon and it was fun sculpting out the organic details of the weapon. The hard surfaces were modeled in Maya while the organic 'jaws' were sculpted in ZBrush and brought to Maya for retopologizing and unwrapping. It was then textured in Substance 3D Painter, given a simple rig in Maya, and rendered stills in Arnold with a turnaround rendered in Unreal Engine 5.1.

Animation Rendered in Arnold

Exploded View of Parts

Exploded View of Parts

ZBrush Sculpt

ZBrush Sculpt

Wireframe

Wireframe

Turnaround Rendered in Unreal 5.1

UV, Metalness, Emissive, Normal, Base Color, Roughness

UV, Metalness, Emissive, Normal, Base Color, Roughness